Hollow Knight Hidden Platform Glitch That Broke the Game

Hollow Knight Hidden Platform Glitch That Broke the Game

Hollow Knight Hidden Platform Glitch That Broke the Game is back in talks across speedrun circles. Streamers and forum threads pushed this older bug back into the spotlight recently.

Hollow Knight Hidden Platform Glitch That Broke the Game is a map-breaking exploit in City of Tears. It lets players clip through intended walls, breaking level design and soft-locking routes. Studies indicate tight collision checks normally prevent this.

This trick forms when specific dash and wall-slide inputs sync midair. Certain walls, dash frames, and camera quirks align, warping the character outside the zone. Research suggests input delay and pixel-perfect timing make the bypass work.

Runners treat frame data as gospel and respect collision. Practice here can tank a run or open secret paths.


Can this glitch still trigger in current builds?

Most patched versions block the classic setup, but demo modes may remain exploitable.

Why do speedrunners keep it in their rules?

They classify it as a sequence break that skips key content, breaking category rules.

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